Learning to see

 
 

My conservatory-style fine arts education culminated in a 2002 VR thesis project, a digital self-portrait combining imagery and sound into a user-navigable three-dimensional environment.

 
 

Visual identity and stationery for a software development firm

 

Visual identity for a fictional home goods brand

 
 
 

Book covers for a fictional publisher

 

City logos from Italo Calvino’s book Invisible Cities

 

Typographic animation

 

An image-driven book

 

Compact disc artwork for Glenn Gould’s The Goldberg Variations

 

Film photography

 

Drawings and oil pantings

 
 
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Building healthier lives